We were trying something more difficult and nuanced, we still had a lot of respect for the simplicity and focus of games. We wanted to build game environments that reacted to player’s decisions, that behaved in natural ways, and where players had more verbs than simply “shoot.” DOOM was not an influence on System Shock. Removing the " " from any line will enable the command.We approached games as immersive simulations. You can experiment with the variables, but just be sure to make a backup first. On another note, you will also find commands to enable bloom lighting too. Your in game HUD should now be much larger and much easier to read. Navigate to your System Shock 2 install folder and locate the file 'cam_ext.cfg' (make a backup first in case anything goes wrong)ĭo a search for the line 'd3d_disp_scaled_2d_overlay 64' you should see a " " in front of it. This can be fixed by doing the following: Most people will pick 1920x1080 or higher I assume, but the HUD was designed for lower resolutions up to 1024x768. The only issue however, is that the HUD, by default, doesn't scale to the resolution you choose. The 2.4 patch brings a lot of great improvements and is responsible for making the game run on newer systems, and by extension - enabling service providers like GOG.com and Steam to be able to distribute it. I just wanted to take a minute to share a little tip with you all. I remember playing it back in the day, and alongside Deus Ex, this is without a doubt one of my most favorite videogames, so I'm glad to see it finally get the attention it deserves. First of all, I'm so happy this has *finally* came to Steam and GOG.com and is now exposed to a whole new audience.
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