![]() ![]() Reminding the developer that it had facilitated physical versions 'back in the. You're not just rushing forward with big explosions, so it allowed us to kind of pace more with the story. THQ Nordic has reached out to Remedy and offered to partner up to make Alan Wake 2 available as a physical release. Resource management and the strategical side to combat also comes from the survival horror genre, so that fits with the slowed-down pacing. It's less action-y and has more anxious atmosphere building, which means that when combat does happen it's a bigger event. "As a genre, survival horror has less combat. "We were looking at how we can find ways of achieving both." For Alan Wake 2 to embrace a more expressive set of combat systems, and deliver on a more ambitious narrative frame – two protagonists, separated by the influence of the Dark Place – something had to give. "We felt that the gameplay of Alan Wake could have more depth to it, that it kind of repeated itself," says Lake, adding, "we also wanted to be more ambitious with the story. It's something Remedy's senior leadership is cognizant of now. Alan Wake is a product of its time, something which was brought to the forefront in its recent remaster – every story beat is interspersed by combat, the mechanics of which barely evolve across its runtime. ![]()
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